Alt Creative / Selected work
Assassin's Creed
2016
Assassin's Creed
Art Direction / Direction / Design
Working on Assassin’s Creed was an immensely rewarding creative experience. Being a big fan of Director Justin Kurzel’s work, it was amazing to be able to immediately establish a great working relationship together.
Assassin's Creed / 01
Selected Frames

Assassin's Creed / 02
Form Studies






Assassin's Creed / 03
Surface Detail

About the work
One of my favorite elements from the film is the Animus, which is machine that allows its user(s) to read and analyze a subject’s genetic memory. These memories can then be projected out onto an external screen, where it can be viewed and interacted with in three dimensional space.
About the work
The Animus is the key to your past.
Project notes & credits +
These are a few shots of our work that made it to into the final print of the film.
The director Justin Kurzel liked the idea of branding and introducing the world of Assassin’s Creed through the look and feel we developed for the Animus. Although this concept didn’t make it to the final cut of the film, we had an amazing time building the frames and title design.
Design + Direction - Ash Thorp Graphics Programmer + Animator - Ryan Cashman Producer - Monica Thorp VFX Cinematographer - Kevin Joelson Reel Edit - Frank Deron Reel Music - Plaid - Tokyo Drive
We would like to personally thank the entire crew on Assassin's Creed and director Justin Kurzel for sharing mutual trust and open dialog throughout the creative process.
