Alt Creative / Selected work
Call of Duty: Infinite Warfare
2016
Call of Duty: Infinite Warfare
Art Direction / Direction / Design
In early 2016, Infinity Ward wanted to discuss working together on the designs for their latest Call of Duty project, Infinite Warfare. I instantly jumped on board and felt that I could greatly help with their design needs and goals.
Call of Duty: Infinite Warfare / 01
Selected Frames

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Selected Frames






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Form Studies

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Form Studies






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Surface Detail

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Surface Detail





Here are a few selected render passes of assets created for the Boot-up graphics; they were designed to further emerge the player’s connection into the Infinite Warfare world.
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Design Process

About the work
I knew I wanted to do something different and ahead of anything I’ve designed before, so I found this part of the project to be the most interesting task for me. Each design had to function the same yet differ in its own style and voice that was unique to the character or machine being played.
Project notes & credits +
The HUD designs were created during the beginning assignments on Infinite Warfare. The IW team wanted to focus this task around something plausible and real, but also set in the aesthetics of the near future. During the design process, I opted to streamline the designs as much as possible while still keeping it in the theme of a future sci-fi war project.
The start-up screen tasks came along much later in the project. IW wanted this screen to open up in void space and have us fly through each logo as they would glitch apart. Since the boot-up designs from earlier worked so well, I felt it would be great to merge both worlds together. Animator, Alasdair Willson, did an excellent job bringing the assets to life and creating a great motion sequence.
Design - Ash Thorp Animation - Alasdair Willson Art Director - Thomas Szakolczay Client - Infinity Ward
