Alt Creative / Selected work
Chimera
2023
Chimera
Cinematographer / Compositor / Director / Editor
April 11, 2035, ten simultaneous suicides puzzle investigators. Homicide specialist Kyle Renner, tasked with unraveling this abnormal cluster, employs unconventional methods, immersing himself in the victims' deaths to uncover clues that lead him deeper into darkness.
01 / The beginning
An idea that would not leave us.
Chimera arrived as something of a fever dream: an idea about crimes that went unpunished, and a detective in the future willing to go to extraordinary lengths to solve a series of murders. I shared it with my friend Tyler Hynes, and we spent roughly six months developing it through conversations.
What interested me was the feeling of the world as much as the premise. Of the personal films I have made, Chimera feels particularly close to how I imagine a film of my own: its tone, its images, and the atmosphere that holds everything together. It became a way to follow that instinct through the entire process of making something.
Chimera / 02
Film Frames

02 / Making it together
A small team, carrying a great deal.
I took on a large part of the filmmaking: shooting, composing the images, directing, producing, and editing. Tyler was an extraordinary partner. Alongside playing the lead, he developed and produced the film with me, edited, and brought directing notes that helped shape what we were making.
For the shoot and its planning, the core team was very small: Tyler, Jason Encabo, and me. Jason handled production sound and helped us on the ground. We also had a wider group of friends and collaborators whose work became essential as the film developed.
I wanted to give Tyler room to show a side of his work that some of his audience might not have seen before. He is an incredibly talented actor and was completely open to the journey. That trust made it possible to follow the material into unfamiliar and difficult places.
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Film Frames







“It's often the journey rather than the destination that holds the most significance.”
03 / The performance
Crossing the threshold.
The bathtub scene was one of the moments that mattered most to me. The detective reaches the point of taking his own life, while the scene suggests that something larger is happening. I wanted the audience to feel that threshold without having it explained to them.
The performance had to carry the experience. Rather than answering every question, we could let the viewer fall into what was happening and begin to sense the mystery through Tyler’s character. Watching him inhabit that moment was fascinating, and it remains one of the images I return to when I think about the film.
Chimera / 04
Film Frames

04 / Adapting the film
The room we could not get.
We had scouted a motel we loved months before the shoot. When we tried to secure it, we discovered that the room was booked out for months. Suddenly, the location we had been planning around was unavailable, and we had very little time to find another.
I spent a day driving around the Mojave Desert looking for a replacement. It was stressful, and it was one of many reminders of how unpredictable production can be when you are directing, shooting, and helping produce at the same time.
We eventually rented a house rather than the old motel room we had imagined, and covered the space in plastic. That material became a motif within the film. We were responding to what we had, and discovering something through that response. Part of making Chimera was finding out what kind of filmmakers we were, and how resilient we could be when the plan changed.
Chimera / 05
On Location










Chimera embodies the cinematic elements I cherish, offering a steady, intriguing pulse that propels viewers from one question to the next, inviting them to discover their own answers along the journey. This teaser is just a glimpse into the vast world of Chimera, a project fueled by passion and collaboration among friends and colleagues dedicated to presenting something truly special to the world.
05 / Completing the world
The work beyond the shoot.
The entity and the visual effects needed a wider team. Carlos and I spent months working through the details of the Sentient, and the VFX artists helped bring that work into the finished images. The shoot may have been small, but the completed film carries the effort of many people.
PilotPriest and AEPH brought another level of emotion through the score. Music and sound could reach something in the material that the images alone could not. That sense of empathy became an essential part of the film’s experience.
The whole project took about two years. It was rewarding, challenging, and deeply humbling. Filmmaking means trying to hold onto a vision while responding to real limitations and constant unknowns. I learned an enormous amount, and I am proud of everyone who helped bring it through.
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On Location

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Material Studies







I am inherently driven by visuals; it's at the core of who I am. I find my true self behind the lens amidst the chaotic art of filmmaking, where my mind opens to new perspectives. Crafting the cinematic voice of Chimera has been a profound journey, teaching me not only the art of visual storytelling but also revealing deeper insights into my identity as an artist and what inspires me to create. From shooting to grading to composing, Chimera has been a defining highlight in my artistic journey.
Chimera / 08
Material Studies

06 / Sharing the mystery
A release people could take part in.
Tyler and I wanted the release to be an experience of its own. Instead of putting a fifteen-minute film online all at once, we stretched the encounter across roughly three weeks, using teasers, cryptic patterns, codes, and questions to draw people into the world.
We asked viewers what they thought they saw. They could fill out forms, offer interpretations, and try to unlock things. Tyler has an amazing fan base, and engaging with them became one of the most fulfilling parts of the project. We were building an exchange around the film, allowing curiosity and participation to become part of how people encountered it.
Chimera was a true labor of love. The release gave us a way to keep that feeling alive beyond production, and seeing people respond made the journey feel shared. It remains one of the things I am proudest of in my personal adventures in making things.
Project notes & credits +
Few experiences match the fulfillment of sharing one's work with the world and seeing it received, understood, and embraced. The diverse and thoughtful individuals who have become part of the Chimera collective deeply humble me. Creating Chimera was a risk against convention, yet seeing it find resonance within a new tribe is truly unforgettable. Thank you all for joining us on this journey."
In the midst of capturing Chimera, we passed my point-and-shoot camera among the three of us, aiming to preserve these memories for the future. It's often the journey rather than the destination that holds the most significance. These moments remain etched in my mind and heart. Tyler, Jason, and I embarked not only to create something special to share but also to forge cherished memories to revisit in the years to come. We hope this glimpse captures some of the light amid the chaos.
From the beginning, we aimed to unveil Chimera in a distinctive manner. Tyler's encouragement prompted me to reconnect with my design roots, urging me to experiment with different looks and atmospheres for the film. Design is an ever-present aspect of my life, offering fulfillment through thematic exploration and the use of visual language to convey underlying meanings. Here are a few concepts we delved into, later translated into dynamic 'moving posters'.
So much work goes into a project like this. Often time months are spent toiling over small details and world building aspects that can make or break a project like this. I knew from the start of Chimera that I didn't want the production to be buried by VFX but the VFX inevitably revealed to be the missing link to the project and the thing that really set it apart. I am so thankful and blessed to have had such an incredible team of talented friends on this project. Carlos and I spent months working out the details of the Sentient and I really saw his artistry in full force. All of that effort was masterfully composed by John, Will and Matt as we seamlessly linked the VFX to the final print of the film. What a journey its been.
Written + Created by Ash Thorp Developed by Ash Thorp and Tyler Hynes
Edited by Ash Thorp and Tyler Hynes Produced by Ash Thorp and Tyler Hynes
Concept artist - CG Artist - Colorsponge VFX Supervisor - John Brennick VFX Compositor - Will Johnson FX TD - Matt Barker
CGI Character animator - Vladimir Yarmolik CGI Character Rigger - Lucas Salamon Score and Special Sound Design - PilotPriest Score and Special Sound Design - AEPH Sound designer / re-recording mixer - Bastien Benkhelil Sound mixer & Production Assistant - Jason Encabo Assistant sound editors - Daniel Mcnamara + Jack DeCraene Additional Sound design - Silver Aas SPECIAL THANKS Jonathan Condren Monica Thorp Taylor Ellis Alan Mckay Dehancer
